
What are generic attributes in C# 11?
Generic attributes increase the flexibility of a very early .NET feature. Let’s try using them and see how it keeps our code DRY.

Generic attributes increase the flexibility of a very early .NET feature. Let’s try using them and see how it keeps our code DRY.

Writing async code whenever possible is great, but how do we do it when we’re stuck with legacy (and very synchronous) code?

It’s trivial to register a dependency in a .NET API, but it’s important to clarify a few terms that drastically change a dependency’s lifetime.

GUIDs are heavily used in the world of development, so let’s look at a few quick and easy ways to generate them whenever we need them.

VS Code is a great editor with a lot of useful features, like being able to compare two random files for differences. Let’s see how.

When it comes to finding a bug in an app, few things beat a good trail of logs. And for writing those logs, few tools beat NLog in simplicity or flexibility. I rarely appreciate just how flexible it is though, so it’s worth spending a little time taking a closer look.

I recently discovered the constraint model in NUnit. It’s been there for years, hiding in plain sight! What is it? Is it worth using? Let’s check it out.

We can deconstruct tuples in C#, but does it work with other types? And assuming it does (spoiler - it does), is it worth bothering with?

What is Generic Math support in C# 11, and how do we take advantage of it? Let’s dig in and find out! (part 3 of 3)

What’s it mean to overload operators in C#? And what’s that have to do with Generic Math in C# 11? Let’s find out! (part 2 of 3)